Your comments

Nice.

"+ Scale of the game (field of view) is assured to be the same on all resolutions so players with bigger monitors don't have adventage"

How does that work? I still have my chrome zoom at 67% and I can see almost the whole arena court, for example. I tryed setting it to 100% and look:

should it look like that?

Awesome improvement! I don't have that key problem others claim.
Though: is it possible to add some visual information about when it can be used again? I find myself wasting my attention in trying to dash when I still can't do it.

Well, im still getting used to the new mechanics. Yet I have two requests and two ideas.
Request 1: add volume control, please.
R2: bring back football (?)
Idea 1: when hitting walls, player should get damage without falling down.
I2: about holes, maybe instead of dying and losing loot all at once, you could make a two step mechanic, or even a three step one: a-losing all your loot. b*-getting damage. (*b could be subdivided in b1-lowering hp to 1 point, b2-down to zero hp.) This means: if player carries any object, when falling down s/he only loses them without lowering hp; if player carries no object and has more than 1 hp points, players health goes down to 1; if players has no loot and 1 hp, dies.
After an a or a b1 fall, the player could perform a sort of mid-air jump in the opposite direction s/he was going to (to get back to the ground s/he was standing at before) or it could be in the same direction, so to reach a new point (that could be safe ground or another hole and chain falling.)

That camera was so useful i can't believe it's gone :'( The fact that the further you wanted to see, the most unprotected your back were, was just so subtle.

There's something I don't particularly like of this rule: the unpleasing feeling everybody gets out of it. If your team gets autoscored-..well, that's annoying per se; but also if the other team autoscores: the challenge for your team is now reduced from 3 to 2 scores (1/3 is quite a lot.) Also, it makes the objective (3 scores) easier/faster to get, which is directly proportional to the match duration.
In other words, I think that allowing autoscoring is equivalent to allowing hurting other members of your own team with your attack: it's not optimal and an anti-teaming mechanic.
The challenge before this was implemented wasn't impossible to achieve (even considering that 'cheating' way to act described by Bryce), it was just harder (more fun, not worst) and definitely, for sure, made the match last longer, which is good in my opinion.
(Thanks R for everything, though. This game is awesome.)