Your comments

o-o 2/3rds of the people voted in favor of reducing movement speed when falling under a health threshold; it's not like the folks who play this game are in favor of immunity towards running away from engagements, the thrill of wilds is derived from your ability to win the engagements you engage in.  If you've been engaged in a fight, settling it is the interesting part, allowing players to run away with most mechanics favoring countering, it's remarkably easy to play the game by just running away.

For some that's a nice and nifty play style, for folks like myself, I think that's a pretty big detriment towards growing the game and its player base.

Why, it's still how I activate the special :P

When I run the thought through different situations the only instance of it being a severe problem is that of archers, could just reduce movement speed of an archer, since the ranged class is most concerned about keeping a distance and current mechanics favor being chased than doing the chasing; a reduction in speed based on class doesn't seem like a major deal breaker if speed modifications were to be implemented.

Is there a means for a removal of the ban status or would I need to register a new account for access to the US Server?

I changed it to a reply for your original one ;)

Mountains.. sounds nice <3 An added area to ruins?

Ahhh, Perhaps so! I saw those posts about The King and was testing if there was a case where an invite code could put another person on the opposition team since the invite code is meant to put peeps on the same team.

Hmmmm. Well, it's your call on what to do Rezoner.

But! Before I got the black screen I found that the invite code has a chance of putting an opposition team member inside a spawn room (in ruins). Possible bug/fix to be made for those that invite players into games 👍

Well, that's kinda where roll comes into play to break and damage the blocking player. Though even I don't know the actual roll mechanics after playing for like a month.

One knockdown shouldn't equal death. If we're advocating for an un-blockable spam move you might as well make roll an insta-kill.

My issue is that it isn't a skill based mechanic, the speed potion isn't useful against a skilled roll spammer since the roll's attack duration is longer than the time you have to get up and move with a speed pot.

The tension you're talking about means nothing if you've been knocked down once (perhaps by a shock-wave first hit) and then the rest of the fight is a tedious spam fest.

Its getting game breaking as more and more people are stun locking folks, the Berseker's Unique isn't even that bad, it doesn't knockdown the enemy as they're getting up.

Roll Spamming isn't a skill based mechanic, it may involve timing, but its predictable, visable yet unblockable.