+4

Less HP -> Less movement speed

Zefferis 7 years ago updated by Seal (Im still alivee) 7 years ago 20

I think the biggest issue for me is the concept of being able to run away without a detriment in the general FFA mode.

If the point is to rank up and gain bones, allowing players to disengage and run around without hindrance from an engagement just becomes pointlessly annoying, esp. when there's no in-game mechanics that gives an advantage in chasing someone down, rather it incentives running away from an encounter and promotes ganking.  Which benefits those who did not participate in actually fighting over those who did.

It makes the bones ranking system not necessarily reflect who can actually survive multiple encounters, but rather who can escape and gank other players more efficiently.

I'd like to think players would tend to appreciate a FFA rankings that reflect the actual ability to kill players in engagements rather than the most efficent running/ganking technique.

That's my play style at least, I just find it nearly always at odds with the mechanics offered to actually kill players.  I don't think there's any in-game mechanic avaliable currently that allows someone to actually chase down a player once they've been weakened, they're equally capable of escaping at the end of the engagement as they are at the beginning; which, I personally don't like.

Ergo; if you're weakened (HP lower) it's dog eat dog, you're actually going to have to deal with your weakened state and be slower. Incentives finishing an engagement since it'll be more difficult to escape it once it's begun.

+1

Good thinking,but still I don't have problems with tose runners since I play with bow and If you can aim really good,there's good chance of your succes in fight against runners,ice staff will also help,but it's damage will take a bit more time,especially if you don't know how to aim well at least.+1 since it makes sense and it's not big of a deal.

And why the hell people disliked?It makes sense and it's logical to be slower when severely injured.Those who disliked must be runners.

+2

Do you ever seen heavy injured man, who is running like he isn't really hurt? I didn't too, but it's stupid to see when player with 0.25 hp runs away like Usain Bolt. This will also reduce problem of naughty runners. +1

Yea,that's what I said,it won't be big of a deal since range weapons have slight edge against trackers.

+1

this can make ranged weapons too op, especially in pvp mode. 

Yea,it wouldn't be fair,but on other hand you'd defend yourself.

When I run the thought through different situations the only instance of it being a severe problem is that of archers, could just reduce movement speed of an archer, since the ranged class is most concerned about keeping a distance and current mechanics favor being chased than doing the chasing; a reduction in speed based on class doesn't seem like a major deal breaker if speed modifications were to be implemented.

Well,I'm fine with that since bow is powerfull enough to repel mulziple targets if your aim is really good.

Major problem is when you receive dmg from archer and he have more hp. With less speed you can't catch him what make archers op as hell.

i think better idea is less amount of stamina when your hp is low. But still you can't catch someone with full hp and this also make in game more runners, cuz when player get some dmg he instantly will looking for heal for cure bad effects.

its been suggested before by ukryty i think. I'd like it, but it needs some tweaking

My first comment on this topic is copy of this suggestion you reminded.

"The more you know"

+1

This is a god send +1 from me now we just need a way to solve targeters...


well it depends on how much ur speed is affected or maybe just make stamina regen more slow 


+1

Not less healthy = less speed. How about maybe less than a certain amount of health (3?) And you go much slower.

+3

Or your speed could decrease as you reach below 3 HP,as you said.It sounds good.

+1

well...i kinda like the fact that you can avoid attacks by sprint jumping...it takes skill to avoid attack tho , this is also very good at dodging any special attack ( sprint jumping)....AND what you suggested doesn't make sense....soo if i get low health i'm automatically in even a worse condition then i would be with just low health...then the point of comebacks are irrelavant...SOO the first one to damage the other person wins??? TO ME that makes 0 sense...BUT good opinion!!!

I know,it's not a reallity.But,as Egz said,you could have slower stamina regeneration and smaller amount of it so you can have some chance against oponent.

Yeah, that makes sense. It still puts unhealthy(xD) players at a disadvantage though, but it would help deal with runners.

Yea,and is unhealthy really the right word?