Pretty much all of us know the story:
Rezoner works hard, puts in a NICE new quality gamemode, with lots of time and effort spent on it, and great new animations and maps.
Everyone in wilds is like heeeeyyy! Oh yeaaahhhh! Thanx Rez! Imonna crush this new mode with my lit spear throws!
And it's great. For like, a day or two. Sometimes a week. Hell mode, graveyard, melee, capture the flag(a little).
So, why implement new modes, just to watch them claws special into the pit? Die like getting one shotted by a worm. Because they are GOOD. They spice up the game. They make it interesting. For a day or two.
My idea is to make ALL Gamemodes that are added in the future to have a queue, no matter the gameplay. In a mode like graveyard, for example, if there is less than 10 players on, you'd play in fort until ten join. Better than running round an empty graveyard, right?
The number of max players in a queue should vary per gamemode. This would allow currently non-queue gamemodes (hell, melee, ctf, graveyard) to be as successful as queue ones(arena, Browars, 3v3, football)
Thanks for reading, if there are are problems with this idea put them down below, I am a heavily biased loser who took a few too many debate classes.
- The ferretsy lord of ferrretsy animals
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