Your comments

In general you should try to run while charging then turn for a shot, dash and try to hit them off screen. If you see them and still shoot, then make sure you have dash ready for shield bash and some mines to punish them. Charge attack isn't really that much of a way to catch you anymore, especially if you shoot that guy.


If you used fire arrow and enemy did not use his whirlwind(sword) then you can abuse that right now they can't quickroll and do it yourself to gain speed.

1/8 or 1/16?

Or see who is your leader....

This only seem to trigger with big enough score.

You can also not get killed by cutting gates, yet they still get bloody. I was pretty sure it was some kind of Rezoner fight with bone farmers.

This is why I ask for option, not removal. I understand some people might have already got used to it, espiecially said old old wilds players.

If you strafe you will never get hit by deflected weapon/dagger/arrow/whatever and you won't get stunned/disarmed like meele fighter from kicks or blocks. Its true that bow is neglected by many players in favor of PewPewWand or WhirlwindBlade, but even before last changes it actually was better than sword in right hands.

As archer you mostly shoot on the move, charging while running then turning back(bonus speed)for the shot. With slots update they had to watch for daggers almost like others had to watch for fire arrows, still rangers can just spray n pray, now I guess chasing bows will basically mean deathwish.


Wand vs meele was mostly fair, if sorc was too greedy he could get charged, but meele had to dodge bullets with attack ready. It is much easier for Wand player to stall as both players now have same speed mechanics, charge can't really be used to catch fleeing ranger because using stamina does nothing. Still, Its too early for me to say its inbalance now.


One thing that would help would be proper block and kick system that is not 360 degrees so rangers have to face risk vs reward situations - get bonus speed from turning away and risk getting hit by dagger? But that is probably far too much work for Rezoner.

Well it for sure does not balance countering ranged anymore. :P