Your comments
I imagine him being like Mega Man in Smash 4 with his attacks all ranged and being able to put tremendous amount of pressure on an enemy.
LMB: I think his LMB would be a fire ball that does one damage per hit.
RMB: His RMB would be a ghost hand that can grab players and items from a distance.
MWUP: His MWUP would be a wave of water that knocks down enemies, but it has a very short range.
MWDOWN: His MWDOWN would be a wall of electricity that forms around him that does two damage, but he can't move.
RMB+MWUP: His RMB+MWUP would be a metal spearhead charged with fire and electricity that does 3 damage, is hit-scan, and breaks block.
I think it should be turned back because fights last too long now.
Customer support service by UserEcho
Shaman's moves other than his LMB move should give your team mates buffs.
LMB: His LMB would be a standard melee attack doing one damage.
RMB: His RMB would work like a mine, meaning that you put down your staff and make a circle like the mine does and it heals all team mates for two health once.
MWUP: His MWUP would do the same thing as the healing circle, but gives your team mates a damage buff that multiplies the damage by two and the effect lasts up to two attack moves.
MWDOWN: His MWDOWN would again, work like the healing circle, but gives your team mates a temporary speed boost.
RMB+MWUP: His RMB+MWUP would be able to revive any team mates on the screen, but they lose their items, but don't get their score taken away.