Your comments

Nah, I will play however I like.

Maybe I simply enjoy being an archer. I dominate with a bow because I practiced at it, not because I can or can't spam arrows so no I am not upset about that, I just don't think arrow control was that unfair of a mechanic.


If it's any consolation my name in-game is BadgerBunter and I did have players tell me before that I am a good archer.

Your sentence is confusing so I can only address the coherent part, sorry. Yeah the ice mage is pretty bad it's difficult to get kills with it when you aren't utilizing clones but I am saying all this knowing full well at this point it would still be a better choice over an archer without arrow control. The only decent aspect of archer now would be the fire arrow due to its speed of attack.

An experienced player can kill anyone with anything, I hardly view that as an argument against arrow control. Personally I just wanted to know the thoughts behind its removal and not from speculating players I mean.

I just don't see how arrow control has anything to do with bows and clones. Bows and clones are as dangerous in the same way ice mage and clones are. You are given the capability to spam a range attack and the spots you are aiming don't even matter too much at that point, arrow control has very little to do with that.

Zoom definitely makes ranged weapons at least somewhat overpowered otherwise you wouldn't have dudes crying when they get killed off screen by zoomed out players. I get a lot of off screen kills on players who are totally unaware of my presence, all of the sudden my arrows/ice fly at them while they are distracted fighting someone else and it honestly makes getting kills incredibly easy. Most certainly arrow control made this easier.


Ya I do realize even without zoom you can use the dots to determine a player's position but this is definitely not as accurate as when you are zoomed out nor are you able to tell if you are hitting an object between you and that player.


It's apparent to me that many players in this game find the ranged aspect distasteful and would prefer it to be an entirely melee game, so to that end I'd say why have the zoom function at all.

If that was an issue awhile ago while playing on a team then maybe it was yeah, but when you pick no team your clones still damage each other.

Yeah that's correct but it's not that they were like homing arrows, but rather the curve of the arrow would follow the mouse reticle meaning there was a little more skill involved than simply auto aim at their target. I do get your point though especially regarding the clones but it's no different for ice mage really, you could just as easily build up clones and spam the ice attack for the same outcome.


I feel the true culprit to the issues you take with archers are more-so to do with the fact that you can zoom out so much as an archer and fire at players while you are entirely out of their field of view. This combined with arrow control was what made them more powerful than they should be.


It is also still a large detriment to archery when the archer clones will damage eachother when you're not playing on a team. This does not happen with icemage's attacks.

Plz don't give me the realistic argument, this is a game and the mechanic made sense and was fair. If you'd like to discuss how it may have been unfair in terms of gameplay value then by all means please do.

And you disagree because why? At least stating your reasons would be nice and thoughtful towards the betterment of the game. Maybe I would agree with you if you would just say why. It's a fact that kicks deflect projectiles regardless of the direction you are kicking and it's a fact that archer clones will kill each other.