+2

Combo moves

Brandon Wu 7 years ago updated 7 years ago 13

Just a short thought out idea. I thought the moves in wilds.io is a bit simple. Maybe adding some general combos would be good. Any ideas as to what combos there should be and for any specific classes?

1. There aren't any classes, but WEAPONS.

2. Here's list of in-game combos what I know.


- Shield + dash = Shield bash = 1 damage + knockdown (can be deflected with roll)

- Roll + dash = Roll bash = 1 damage + knockdown (can be deflected with kick)

- Double W/S/A/D = dash = none damage, but can be used for combos and quickly moves you into another place in short range

- Kick + dash = kick bash = 1 damage + knockdown (can be deflected with shield)


Anyone know other combos in this game? Write it here, because Brandon seem to don't know any combo.

wtong, roll + dash = sonic dash
 also those arent combos... the thing most like a conbo its getting hit in the shield and hit up to 3 times depening on the weapon ._.

I can hit someone with claws 4 times before same player will wake up from stun :/

speed potion + charge + jump + dash onto spikes = pretty much get flung across the whole map!!!

Those aren't combos. More like just a move. I'm talking about longer combos and followups. The

Oops! You probably accidentally press "Enter" button! But now you can't edit it! moohahahaha.

This world is cruel.(Mikasa quote)

*sonic roll

i came up with the name ;)

this is a combo that i find very effective.


charged atk+sheild +roll/kick

Can you please explain what your definition of "combo" is? To me, everything Urkrty said above are combos.

Urkrty is curious name, but I will stay on Ukryty. I hate to change any nickname what I already have in any game.

Okay, I think what you guys are thinking about is just sequence of moves. The combos I'm talking about is "a set of certain moves" that can bring up an special attack that can't be brought up any other way.