I feel like in the current state of Wilds, the dash devalues combat strategy and dash-related tactics make up a good amount of cheese in the game. When players have the ability to cover that distance instantly, with no windup or winddown, it makes mindful positioning sort of obsolete. It is also one of the things that makes the spear so bad: when other players have a way to close the distance with an attack, roll, special, or kick, the long range of the spear doesn't do it much good. Also, the shield dash is cheese. It looks like a block, but coverts instantly into an attack that counters roll.... yeah, that's not cool.
I'm not going to make any suggestions, i'm just putting it out there that dashing isn't helping the Wilds scene.
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