What It Looks Like: The Air Wand will look like a twin of the Ice Wand, the same tip of the Ice Wand, the same wooden part of the Ice Wand, except 2 things will be changed.
1. Instead of the blue tip of the Ice Wand, The Air Wand will have a silvery tip of the wand, looking almost like the stamina potions color.
2. Instead of the blue aura around the tip of the Ice Wand, The Air Wand will have a sort of windy, gusty aura around it, kinda like what happens when you dash.
Regular Attack: The regular attack of The Air Wand will do 1 damage (out of 8 hit-points. The animation of the attack will be the same as the attack with the Ice Wand.
Charge Attack: The charge attack will take as much time to charge up as the bow, so about 1.3 seconds. The charge attack cannot be held in like the bow can, as soon as its fully charged, it fires automatically.
The charge attack will shoot out a gust of wind out of the tip of the wand, dealing 1.5 damage if the gust of wind hits the opponent(s). The gust of wind does not stop once it hits someone, the gust of wind goes through them, allowing the gust to hit multiple targets. The wind gust only is stopped when someone blocks the gust of wind with their shield, or after the gust travels a certain amount of distance. The gust looks like the aura around The Air Wand, which resembles the effect of dashing (pictured above). The speed of the gust is very fast, about the same speed as the flaming arrow, and it has a special effect. The special effect is that when you hit an opponent with the wind gust, it cuts their speed in half for a few seconds, as the force of the wind makes them slowed down.
Special Ability: The Air Wand shoots out a grayish, blackish smoke cloud, similar to what happens when your run in-game, that if the enemy fails to block, or dodge, the smoke cloud picks them up and throws them away.
The animation will be exact same thing as what happens when an ogre picks you up and throws you. The speed of this smoky cloud will be slower than the gust of wind, it's speed will be about the speed of a ice crystal being shot out of the Ice Wand. The attack won't do any damage on impact, the damage will be done when the player hits the ground. When a player is trapped in the smoke cloud and is about to be thrown, nobody can deal damage to that player, as they are too high up for reach. The damage will be the same as the when the ogre throws you and you hit the ground (I forgot how much damage it does, sorry!).
I hope you guys liked my idea, and I hope rezoner likes it too! If there is something you don't agree with, post it in the comments. Thanks!
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