+1
Weapon musket & colonial hat
Cost:3000 coins
melee damage:2 xp
ranger damage:3 xp
charging ammo:25% slower than at bow
Special: combo axe & bow
musket & colonial hat:
Customer support service by UserEcho
Cost:3000 coins
melee damage:2 xp
ranger damage:3 xp
charging ammo:25% slower than at bow
Special: combo axe & bow
musket & colonial hat:
Customer support service by UserEcho
Wilds.io is not supposed to have guns. It's supposed to have that medieval feel, you know?
Good point. A firearm would need some sort of medieval spin, just like the coconut grenades.
Wilds supposed to have crusaders helmet, mace, double axe
Age of Empires II is medieval and has lots of gunpowder units as well
A revolver would be better fit, but vikings didn't carry firearms. Colonial times came several hundred years after. Nice drawing dude :)
Overpowered, Lets now focus on improving the last update, rather than pushing for more and more of new stuff. Lets him have a little break, what you think?
yes
maybe Boomstick (from warcraft) instad
that is preaty wild
I much more prefer barbarian-fantasy style with creatures, wands and typical weapons than late medieval style with guns, cannons etc.