Your comments

Thanks for considering! It's not easy to make everybody happy all the time, but this is certainly one thing that most players agree upon. Hope my nephew will learn how to use other moves then...lol
I'll tell Raaa Raq about the possible change.

I totally agree that charge attacks has dramatically ruined the battle mechanics.
Prior to it, Arena battles consisted of a combination of skill + strategy + luck.
In other words, it was pretty fun to play.
After overpowered charged attacks has been introduced, the battle has become tiresome and consists of basically it: charge attacks all the time. It is very lag sensitive because of the massive damage and speed.

I really don't understand why these attack modes were introduced since everything was well balanced prior to it.
There are several points to attack the problem on the top of my head:

- When a player has charged and attack and got hit, it should disarm the attack. This is crucial because charging it tends to be a win-win situation. If you got hit, them you counter attack with the charged attack and it will certainly deal more damage than you had. The problem of not disarming the attack also allows players to make traps and lure opponents to it's range. And of course many of them will do that all the time.

- Increase the time it takes to charge is not a good option because them it will no be consistent with bow and wand attacks.

- Decrease the attack range is a good option.


- Decrease the attack speed.


- Decrease the attack damage to 1 (this seems easy to implement).


A quick side note:

There are plenty of players who don't speak English.
Raaa RaQ, among other players, complained about it to me and asked me to post here.

To use the players count as the sole feedback for how changes are going is dangerous.

The fact that they are still playing the game does not mean they are happy with those changes.

Also, there is a natural tendency the player count is on the rise since the game is relatively new.
I started to play the game on my spare time when my nephew visited my office.
However the unbalanced fights turned the game pretty boring/annoying sometimes, especially because no skill is required for a player to spam charge attacks all the time. Now we always have to be in defensive mode waiting for these attacks. This is boring and I'm considering to find a substitute game to play with my nephew.