TL;DR - The spear needs a rework. See below for details.
As you all know, the spear is the undisputed weakest weapon in the game. I would like to address a misconception.
Rezoner has stated that he wants the game to be fair for everyone, be it people with all the weapons or people with just the axe. Although weapon strengths vary, no matter the cost, the weapon should be more or less the same strength.
The spear as you know is the undisputed weakest weapon in the game right now. It basically requires either an unrealistic stat buff(that would make it OP) or a rework, which is probably the better choice.
Now I do not wish to force this version of the spear on Rezoner and the rest of the Wilds.io community, it is simply a suggestion. Feel free to discuss what further balance changes are needed in the comments.
Idea - A spear is good for poke damage, and when the enemy gets low, a strong throw(snipe) will finish them off.
Range - Increased from before, to become a relevant range in which people cannot simply clash, and must shield and engage. Suggestion: *1.5 from existing range This gives him enough range to force people to block and engage and not fight the spear like a normal weak weapon.
Speed - The attack speed and knockback must be balanced. For a higher skillcap, lower knockback but increase max speed. This makes hand speed and reflexes more relevant with the spear. A quick reaction speed can allow for tons of poke damage out of nowhere. See that tiny opening? stab. Did he just miss his roll? stab stab.
Throw - The spear throw honestly does not make sense. who throws a spear like a frisbee? It should be a straight line, faster than normal weapon throws and deal 3 damage. This will give the spear user a one shot to finish off targets. We know this will take some time to rework the throw mechanic... but it will really add that much more flavour and uniqueness to the weapon.
Special - The special of the spear should maintain it's mobility, but also offer some offensive ability. The special should remain the same, except upon takeoff(when activated) it should deal very little(2x punch damage) and push the enemy back and throw them to the ground. (Just reskin the ogre jump)
Damage should stay the same.
Charged - The charged attack of the spear could become a slight dash, smaller range, lower speed, and deal 2 damage. Once again, this uses the poke strategy, and grants more options and mobility. Also makes more sense than swinging the spear in a circle.
As always, please discuss what the spear could be in the comments below. Group discussion is always better than one persons viewpoint. Lets help Rezoner balance this weapon.
P.S. Meta snapshot is not an idea, so this is my idea for the week.
Customer support service by UserEcho