Each update will now have a number.
Removed fall damage - instead all damage is instant now - rolling, crushing into rock etc. It's more dynamic this way.
Players number per map = 30 (previously 20)
Grunt attack = 2
Grunt kick damage = 2
Grunt roll damage = 1
Grunt attack cooldown = 0.4
If you kick and miss - you fall down - no more kick spamming
Zerk attack = 1
Zerk attack cooldown = 0.2
Whirlwind is blockable
and doesn't fall people down
* It should be breakable by shockwave with the next update - I have bugged it
Customer support service by UserEcho