Changelog
2017-11-28* Improved invasion mode rankings (now shows number of victories)
* Standalone application update
- Support for Windows 32bits
- Windowed / Fullscreen toggle (Alt+Enter)
2017-11-27* Battle Royale custom games
2017-11-21* New: invasion mode leaderboard!
* Repulsive field improved (survival mode)
* changed condition for closing team mode games (time>15 min)
2017-11-20* Increased radar range in invasion mode.
2017-11-16* Fixed problem with explosion sounds
* Fixed bug with music volume in invasion mode
* Fixed RCS button bug on touch screens
* Added possibility to start invasion mode private games
* A bit more crystals and weapons in invasion waves 1 and 2
* Fixed countdown display in invasion mode wave zero
* Added volume sliders for music and sound fx in game settings
2017-11-14* Invasion mode balance improvements
* Improved radar in invasion mode
* Fixed friendly collisions (all team modes)
2017-11-10* Invasion mode balance update
2017-11-08* New mode: Invasion (ECP/Steam/itch.io exclusive)
* Standalone game application available on Steam and itch.io
2017-10-26* We are now using secure websockets (WSS). If the game does not start, refresh the page / clear cache
* And there we are, the game page is now fully HTTPS
2017-10-24* Fixed problems with camera shake effect
* added health bar for pods
2017-10-21* Removed hack allowing to transfer gems to credits outside dock / outside weapons store
* fixed problems with the Cursor
* restored a player contribution notice in team mode
* now taking ship mass into account when rocket or mine blasts. Big ships take much less pushback
* fixed mines not always showing in the correct color
* fixed possibility of spawning in a mine field
* now allowing to shoot secondary weapons on touchscreens / mobiles
2017-10-20* New Secondary Weapons system: 3 kind of Pods, Rockets, Missiles, Mines
- in Team mode, Weapon Store opens when docking to a depot bay
- in Survival mode, use "$" key to open Weapon Store, convert crystals to credits and buy weapons
2017-09-26* Team mode: increased station upgrade cost
* Pro Deathmatch points revision
* Pro Deathmatch joining improved to favor ECP grouping
* Balance update:
- Crusader: small buffs: generator, ship rotation, laser speed
- Bastion: nerfed generator capacity, nerfed acceleration
- Aries: buffed generator capacity and ship rotation
2017-09-18* Laser pods tweaks:
- Laser pods are 3x rarer in survival mode
- Laser pods now cost 100 gems in team mode
- Laser pods have now more health points
- Killed ships lose their laser pods ; the pods can be collected by the killer or other players
* In Team mode, T7 ships cannot buy lives
2017-09-14* Laser pods!
This is the first step in introducing a secondary weapon system to Starblast. There is more to come!
Laser pods follow you and shoot lasers ; they will also aim at your closest enemy automatically
In survival mode, Laser pods pop from time to time when breaking asteroids.
In team mode, you will earn 1 new laserpod every 50 gems you contribute to your station.
You can only load 1 pod on a tier 1 ship, 2 on a tier 2 etc.
Laser pods can be shot and destroyed ; they have 30 shield points, their shield does not regenerate
2017-09-07* Fixed repulsive gravitational field origin on tiny maps
* Strengthened and broadened repulsive gravitational field (making the final area smaller)
* Added setting to disable gravity field visual effects
* Repulsive gravity field is now displayed on radar
* cooling time is now taken into account for pulse reload cue (fixes Aries)
2017-09-05* Changed survival mode: when survival mode starts, main star generates a repulsion gravity field, which causes the play area to shrink.
* Reduced teammate collision damage
* Fixed ghost explosions / RIP messages
* Enhanced and optimized deep space textures
2017-08-11* New T-5 Ship: The FuryStar (initial idea of Starblast-Gpolic)
* New random names from Babylon 5 for anonymous users
* Added lasers convergence on the Aetos
* Reduced generator capacity of the Bastion
* updated translations (thanks to all contributors)
2017-08-04* New T-7 Ship: The Bastion (initial design by mrkleinem)
* 5 seconds invulnerability after exiting gem depot
* Visual and audio cue when generator refills to main pulse value
* improved explosion particles pre-emption
2017-07-27* Raised teams size from 15 to 20
2017-07-26* Added new language: Farsi
* Team game are now closed for joining when all teams have reached level 4
* It is now always possible to join a team, you should never see all teams locked
2017-07-24* Pro Deathmatch points decay
* RCS now active in all modes
* New option to disable button clicks
2017-07-17* Fixed scoring conditions when players abandon round in Pro Deathmatch
2017-07-06* You can now resume a team game with the same ship after disconnecting from the game (in preparation for upcoming Battle for Alpha Centauri)
* New language: Korean
2017-06-23* Added language: Hebrew
* Added High Contrast option for color blind people
2017-06-21* Added language: Thai
2017-06-16* Pro Deathmatch games are now played by anyone. Only ECP players will be ranked.
2017-06-15* Pro Deathmatch Championship is live!
2017-06-09* Making room for some new stuff
* Removed Barracuda-only rounds
* Deathmatch new scoring: target=2, win round at 12
* fixed unending team mode
* updated to THREE.js version 85
* enhanced background textures
* added new language Azeri
2017-05-31* Deathmatch fixes:
- replace target when target disconnects
- weaker ships less likely to be selected as targets
- removed chat
* Survival mode:
- endgame: after 10 minutes survival, radiation make you lose HP
- asteroids now give more gems (+35%)
- survival now kicks in after 60 minutes
* Weekly balance update
(thanks to the community feedback and compilation/review by Oh_ and Acarii)
- Fly: tiny base speed buff
- Side-Fighter: Shield regen and energy buff
- Mercury: laser damage buff
- Shadow X-2: Shield regen nerf, energy buff
- Toscain: Buffs: shield, energy, laser damage
- Scorpion: energy and laser rate nerfs, laser speed buff
- H-Mercury: reduced mass, speed/acceleration buff, laser tweaks
- Aries: laser rate buff
2017-05-30* Deathmatch reloaded (anti-teaming):
- each player has a (randomly) assigned target
- kill your target to earn 3 points
- kill anyone to earn 1 point
- score 15 points to win the round
2017-05-24* Deathmatch anonymized to prevent teaming
* Fixed error trace when unloading crystals
2017-05-23* New Mode: Deathmatch
- Rounds start with a choice of 2 maxed ships of same level
- RCS toggle is enabled (flight assist on/off)
- First player to kill 10 ships wins the round
- Asteroids map changes with new round
- Asteroids are strong and do not deliver gems
- Good luck Commander!
* Fixed video ads problems
* Bug fixes
2017-05-19* Anti team-trolling reworked: any ship takes damage when purposely hitting team mate
2017-05-18* Barracuda takes damage when hitting team mates
* Team mode endmatch: ships self destroy when their station is fully destroyed
* Custom Games: New asteroids map chooser and preview!
2017-05-16* Fixed crystals going through the screen at speed of light
* Fixed ghost ships flashes
* Fixed being killed and staying in limbo forever
* New Custom Game option: global ship speed modifier!
* Now allowing smaller systems in Custom Games
* Translations update
2017-05-12* Added Twitch badge
2017-05-11* Improved UI textures sharpness
2017-05-09* Fixed Barracuda double-dash
* Barracuda: damage upgrades dash speed burst ; bullet speed upgrades dash cruise speed
* Weekly balance update, thanks to community feedback and @Oh_ input data:
- Shadow X-1: power and agility buff
- Mercury: damage buff
- U-Sniper: bullet speed nerf
- Shadow X-2: Shield and energy regen buff
- Advanced-Fighter: Bullet speed nerf
- Scorpion: Energy and bullet speed nerf
- Condor: Balance changes including buffs and nerfs
- A-Speedster: Slight overall buff
- Rock-Tower: max bullet speed nerf
- Barracuda: mass buff, energy nerf
- Odyssey/Aries/Shadow X-3 have been slightly buffed in speed and agility
2017-05-04* Barracuda V2! Fully reworked with dash speed
* Damage rules changed to avoid Barracuda trolling in team mode
2017-05-02* improved radar readability
* new Custom Game experimental features: RCS (Flight assist) toggle , Friction parameter
2017-04-28* Improved team joining condition. If one team dominates, you can join either of the 2 other teams.
2017-04-27* Added information message about players contributing gems to their team
* Added health bar to station modules when attacked
* Fixed problem with button "Join my custom game"
* Fixed: Spec upgrades interfered with fire rate, allowing shooting faster
2017-04-26* 10 seconds invulnerability on respawn (team mode)
* auto-switch to fullscreen now strictly on mobile
* fixed some glitches when screen FPS exceed 60
* fixed shield / generator bar sometimes not updating
* ECP custom game creator now accessible from main Play button
* secret future new features put to test :)
2017-04-24* Fixed bug: losing multiple lives when killed once
* New rule: in team mode, ship tier 7 unlocks only when station crystal tank is full
* New rule: Tier 7 ships come with 0 extra life in team mode
* Displaying messages when ship upgrades are blocked by station level
* Keyboard shortcuts are now displayed on tablets and touchscreens
2017-04-22* Fixed asteroid strength parameter rounding in custom games
2017-04-21* Fixed ship-station collisions and friend ships collisions
* ECP Custom Game Creator (beta)
2017-04-20* fixed bug with ad blockers
* added new ECP badges
* balance: reduced stations shield capacity a bit
* balance: reduced station repair threshold to 25% crystal capacity
* balance: nerfed Shadow X-3 acceleration and power regen
* fixed radar plots in team mode
* fixed chat bubble color
* raised chat icons auto-close delay
* Improved station attack alerts
* prepared an awesome new feature for ECP users
2017-04-19* improved server finder strategy (again)
* added Swedish language
* added cookie consent
* optimized loading time
2017-04-18Team mode improvements
* Ship upgrades are now restricted to exact depot/spawning level
* Slight improve to spawning
* fixed ship not showing in scoreboard
* raised team max capacity to 15
* Abandoned space station self-destroys
* neutralized mass impact on friendly Collisions
* module repair gauge
* raised global asteroids density (all modes)
* unloading crystals gives score points
* fixed Station under attack alert
2017-04-16* Balance changes: reduced stations shield again, crystal drop rate x1.5 in team mode
* improved server finder conditions
2017-04-15* Balance changes: reduced stations shield and crystal tank capacity
2017-04-14* Identified and fixed 3 server crash cases
2017-04-14* New game mode: the team mode!
- You start every game by choosing a team
- Each team has a space station to defend
- Each space station in game has 3 types of modules
+ Structure modules
+ Spawning modules, a little tougher
+ Crystal deposit modules, toughter
- Each space station can be filled with crystal
- An half filled station repairs randomly a destroyed module
- A full filled station levels up your station
+ A bigger level station is bigger and tougher
+ A bigger level station can take crystals from bigger ships
+ A bigger level station can respawn bigger ships
- When all spawning modules are destroyed, the team ships respawn randomly on the map
- When all deposit modules are destroyed, the team can repair or level up the station anymore
- When the whole station is destroyed, the team members can't respawn anymore
- When the station and all team ships are destroyed, the team is game over!
2017-03-31* New Ship! The Barracuda, level 6. Prepare for a very special fighting style.
* Added new languages: Arabic, Danish, improved Chinese
* Ships texturing improvements
* Improved double-lasers
* Improved UI, scoreboard etc.
* A secret tremendous upcoming feature is put to test
2017-03-07* Added Italian language
* Reduced O-defender max shield capacity
* Improved H-Mercury shield, mass, and fire regeneration
* Gamepad control! (experimental): on Chrome, open chrome://flags and enable Gamepad API
2017-03-01* New lv6 ship, H-Mercury
* Added Dutch language
* Completed other translations
* Switched lv6 Condor & A-speedster place
* Increased Aetos generator regen speed
* Increased Shadow X-2 generator regen speed
* Decreased Pulse-Fighter agility
2017-02-17* New lv4 ship, Mercury
* Added Indonesian language
* Completed other translations
* Decreased O-Defender agility
* Decreased O-Defender fire speed
* New ECP badges: Galactic Empire, Rebel Alliance, Soloist Defence Force
2017-02-13* Added Turkish language
* Added Czech language
* Added Slovak language
* Raised asteroids average density and size
* Fixed bug: some crystals could not be collected
* Increased T-Warrior max generator reload speed
* Increased Aetos fire power
2017-02-09* New delay of 5 seconds before you can respawn
* You can now chat during the 5 seconds delay
* Level 1 ship loses upgrades when killed
* New particle effects on laser collisions
* New shield visual fx
* Big explosions shake camera
* Added German localization
* ECP badge customization
* ECP ship material and lasers customization
* ECP players start will fully upgraded level 1 ship (same benefit as sharing game through Facebook and Twitter buttons)
* Increased X-Warrior damages on central lasers
* Decreased X-Warrior damages on side lasers
* Increased mass/shield of Shadow X-3
* Decreased acceleration of Shadow X-3
2017-02-01* New level 7 Ship: Shadow X-3
* Decreased Shadow X-2 fire power
* Decreased shield capacity of lv7 ships
* Added Japanese localization
* New Australia zone to reduce ping for Australian and New Zealander players
2017-01-24* New level 5 Ship: Shadow X-2
* Improved homepage and respawn page design
* Prepared UI for new game modes
* Shadow X-1 moved to level 3
* Increased Shadow X-1 max agility
* Decreased Shadow X-1 max generator refill
* Decreased Y-Defender laser speed
* Decreased Pioneer max speed
* Decreased Bat-Defender mass
* Decreased Advanced Fighter mass
* Increased Odyssey and Aries cannon speed and range
2017-01-19* Added Spanish localization
* Optimised lasers display
* Heavy ships are now less affected by laser pushback
* Crystals thrown farther away from big ships when hit
2017-01-17* Added new tier: level 7
* Type [Z] ingame to take a screenshot
* Increased shadow X-1 max agility
* Fixed visual glitch for big lasers
2017-01-10* Added new lv4 ship: shadow X-1
* fixed glitches that can be caused by ads
* changelog now displayed in its own modal
* Added Hungarian localization
2016-12-28* In survival mode, stellar radiation now starts harming shield regen rate. After 15 minutes, shield regen is completely down.
2016-12-23* completed Russian localization
* fixed algorithm for finding best server to play in
2016-12-13Balance changes
* fly: reduced max agility
* y-defender: reduced speed and agility, increased recoil
* x-warrior: increased max damage
* u-sniper: increased min agility
* a-speedster: increased acceleration
Improvements and fixes
* fixed respawn button display issue when killed
* Added talk vocabulary: No prob, Follow me, GG, Bye
* Fixed bug: laser sounds still playing when sound FX deactivated
* Use [C] once and talk button is no more mouse sensitive
* Ship upgrades now always pop up until you used manual toggle [U]
2016-12-07* Added ship upgrade buttons toggle with keyboard shortcut [U]
2016-12-06* fixed visual bug with crystals
* talk keyboard shortcuts can now be used directly
* couple server side fixes
Balance adjustments
* fly: reduced max damage
* side-fighter: reduced max generator reload speed
* y-defender: decreased ship agility, added recoil
* x-warrior: improved ship agility
* side-interceptor: reduced max generator reload speed, improved mass, reduced ship agility
* pioneer: increased min generator reload speed
* crusader: increased max generator reload speed, increased laser speed
* u-sniper: increased recoil, decreased max laser speed
* bat-defender: added laser convergence, improved laser speed and generator capacity
* advanced fighter: decreased max generator reload speed
* scorpion: decreased max generator reload speed, decreased ship agility, decreased max laser speed
* a-speedster: increased max generator reload speed, reduced ship size, decreased max laser damage and acceleration
* condor: reduced ship size
* o-defender: improved shot rate, improved generator capacity
2016-12-05* Added Polish localization
* Added Russian localization
2016-12-02* Integrated chat system
2016-11-30* Raised the minimum density of asteroids
* Destroyed asteroids now always deliver some amount of crystals
* It is now possible to use mouse controls together with keyboard spacebar and up arrow
2016-11-29* your ship now gets 3 lives when levelling up
* second pass on improving the balance between ships / levels
2016-11-28* fixed problem of hidden survivor
* radar in survival mode now shows all targets
* extra lives cannot be used in survival mode anymore. Dont die!
2016-11-25* balance: Lower level ships are now always faster than higher level ships (with speed maxed).
Customer support service by UserEcho
The fuck is this?!?!
Rudeness Is Only Punishable By a DOWNVOTE!
I'm just asking what is this.
Something
.................-_-
A. Wtf dude? Please stop
B. I know what the fuck this is! The changelog for starblast.io!!! That game is one of my favorites(Don't know why)!
C.do you play it? Or are you just annoying?
D. At least it's not a Minecraft changelog....
i do play it and iam a veteran there ;)
Nice! Are you on the discord? :) You are literally the only person I know from somewhere else who plays the game.(And I barely know you lol)
That feeling when only 2 people play starblast.io.. xD
ye iam whats ur discord name? i usually get 60+ frags xd guess wot once i killed an aries with a fly XD
What.. the hell?
You never stop, do you...