+2
Under review

Shield-wall Formation

I EAT RULES FOR BREAKFAST 7 years ago updated by Seal (Im still alivee) 7 years ago 19

So basically, it is a shield-wall. You can hold this move for as long as you like unless someone disrupts you. Keep-in mind- Like every other shield-wall, you sacrifice mobility in-exchange for stability. This move is perfect for holding down choke-points like the gates in Fort.To do shield-wall, the combo required to perform it could be something like this:         Shield move + Holding down space bar.

Attacks effective against Shield-wall:

-Ogre Attacks  (The charge of the ogre will not be able to pick you up but will still knock you out of it's path).

-Axe's special ability

-Shield-bash

-Explosives

-Sandworm

-Spear

Attacks Ineffective against a Shield-wall:

-All weapons' normal AND Special attack    (excluding axe's special ability, Spear's normal and special abilities).

-Roll  (you will be knocked back and take damage equal to fall damage)

-Kick (you will be staggered upon hit, giving players time to punish)

-Yetis attack (you can block a yetis attack using shield only).

-Rope

-Knife

-Goblin

-Thrown player from Ogre

Image 2172

Instead of a sword behind your shield, the weapon can be sticking out of the shield-wall. (Please Provide pixel-art to better demonstrate this)

What you can do with Shield-wall:

-Make Phalanx (Spear Buff)     *Keep in mind that you cannot have your weapon kick out of your hand when doing Shield-Wall*

-Block Important entry ways.  (Like the gates)

Essential Notes to Remember:

-You cannot do Shield-wall with a ranged weapon.

-Claws-users are striped of the ability to perform Shield-wall when using claws.

-You are the frontal defense.   :)


~Next_Top_Model


As always, the tutorial needs to be update.

+1

This would be amazing to make shield gates until the real gate is repaired!

it sound like it could be to OP 

unless you disable the mobility of the player while doing shield wall (player could not move or turn but they could attack)


EDIT -  PS spear (for my oppinion) shouldnt be able to hit through a shieldwall ; i now its need a buff but that is not the right way it not logicaly

Aheemmm... I did mention disabling mobility. Also spear is supposed to hit players from a distance and sometimes, even a shield won't protect you (looking at size of the shield) because you are stationary and the spear can hit on the edges (realistically) of your body until you fall. I do agree that the spear shouldn't be able to hit you every single time when you are in shield-wall but it can be a percentage chance to hit. For example: 50/100 chance to block attack. 50/100 chance for spear to hit.

-6
Under review

Actually as I think about it - I can change shield behavior a little - scroll down - activates a shield and any other action interupts it.

+6

pls dont

+3

Sometimes I rely on waiting for shield to go back up to get hits in... this would completely change how wilds.io combat works...

+1

this could be good

Too complicated. Wilds.io already has a lot of actions newbies have to remember

You don't like learning!!???

So this is the reason why his school didn't explode in range of 20 miles, even if many students have lessons with chemic explosions, and he should do too.

This move is to encourage players to use other less known weapons.

This will also help Rezoner implement the "Grab", if he even is.

To break shield wall, either shield-bash or stagger the enemy then use the "grab" to get more hits. Claw users would be proud.

+2

Still, over-complication isn't good.

Food would brighten your mood.¯\_(ツ)_/¯

Do you want some bento's?