Disarming in wilds.io is kicking (right click) while your opponent is attacking you. If the kick touches you opponent's weapon while he/she is attacking, the weapon will come out of the opponents hand. It will not come back for a few seconds. This is a useful strategy but disarming does not make sense with some weapons.
What you SHOULD be able to disarm: A sword, axe, and an ice mage staff.
What you SHOULD'NT be able to disarm: A hammer (it is way to big, powerful, and way to heavy.)
and the spear (it has a thrusting movement, so kicking it the way you do in wilds would just have your whole FOOT impaled.)
I am not sure about the bow and claws, the claws are very small and are worn like gloves, so maybe a kick disarm wouldn't make sense. A bow's structure also makes it hard for disarming with a simple kick. But i do know that kicking doesn't make sense for disarming ALL weapons.
Should we remove kicking for some weapons?
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