Hello, i would like to introduce some ideas that can add quite a bit of climate to the wilds and also some new mechanics. At the beginning i want say, on the forum is a post that coincides with my idea, but only partially. Here is link to it:
1. Day and night cycle
Time for mechanics:
By analyzing the data presented by the Rezoner you can infer that the average playing time is about 15 minutes. On this basis, I believe that each phase should take 5-7 minutes.
This allows the player, during the average game, to see all phases of the day, which can translate into interest and prolong the playing time by another minutes.
The day and night phases should differ in several aspects. Firstly, at night, monster activity should be intensified, which forces players to cooperate overnight to survive. Monsters that are not available at other times of the day, such as the Yeti, may also appear at night.The amount of goblins also should be higher compared to the time of day.
Because at night it is more dangerous, players can hide in the forts to survive, while more brave can go hunting risking loss of life at the same time.
2. Healing campfires in forts or strategic places
With the addition of the night, campfires could be returned to the game and would have ability to heal when the player was standing near him. Heal should not be too fast for players not to abuse it. Because of the healing ability, fireplaces should occur where there are often battles, for example in the forts. It would also be a place to shelter and heal during the night.
3. Torches illuminating at night
Another idea is to add torches that would give a moderate amount of light around. It would be a way to illuminate important places where light at night is really needed. It would add a climate at night and also a sense of security.
It would be cool if the torches glowed at night and in the day went out. But they can also shine all the time, only in the day they should generate the minimum amount of visible light, or not at all.
3. Falling star
During the night rarelyfrom the sky can fall star. It may have different properties after being picked up by the player. For example, it can give a good amount of gold, or give some boost. When the star hits the player deals 3-4 dmg and knocks him to the ground. Because this situation can happen very rarely, the damage is quite large. It would be a kind of reward for players who fight at night.
That's all I wanted to show in this post. Write what you think about individual ideas and what do you think about adding a cycle of day and night to the wilds.
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