+6

races

werewolf 8 years ago updated by WilderLord 8 years ago 6

no body has ever put a request for races on before so i thought i would.

races are things like dwarves elves or orcs. these are my ideas.


there are a lot of ideas but they are in separate sections.


Elves: elves get pointy ears and a little more movement speed


Dwarves: dwarves are short in height only and cant be knocked over they have beards


Orcs: orcs have green skin and goblins do not attack them but follow and help them


Giants: giants start larger than the normal players and grow in size as they earn points


Trolls: trolls have green skin and are larger than humans. goblins do not attack them


Vikings: vikings regenerate health 1 point per 5 seconds they have beards


the next races are super expensive and not as OP as they seem.


Gods: gods have 12 health and normal players have 8. they cant be killed but fall over and don't get up instead. after 10 seconds the god gets back up with full health and a few less bones than before. gods are a little larger than normal players and glow faintly. they have an enhanced special attack such as hammer smash releases lightning on nearby players. gods cam be other races above as well. on a special a sword glows black and deals permanent damage to its target which lasts until it dies. an axe opens cracks in the ground and the screen shakes all players except gods and dwarves fall over. a bow releases 10 arrows in a spread area and a ice staff makes 10 ice spells spin around him.


Titans: titans are like super giants. they glow faintly and start twice the size of normal players. they can grow to the height of 4 players. giants can only grow to 2.5 times taller. they have 9 health but get more as they grow. they end up with 20 health when they get 30 bones.


Minotaur's: Minotaur's are larger than normal players and have normal body's except for there head they cant wear skins but they can have weapons. they put there head down while charging and knock enemies down and push them back dealing 3 damage. they charge faster than normal players to. they have 10 health. the it has a bull head with large horns.


Werewolves: werewolves are totally normal players while not transformed. when they transform they move faster and loose there weapons. they attack with claws instead. claws deal 2-3 damage and attack rate faster than a normal weapons. they have no block but get 12 health and regenerate 1 per 2 seconds while in werewolf form. to other players in there area it seems like night. while in werewolf form they are gray and lean forwards, they have a wolves head which they can bite with as a special. it deals 4 damage and poisons its target. they make howling sounds when they transform which all players can hear.


Dragons: dragons are red and shoot fire if on the grey team. green and shoot poison if on the brown team. or black and shoot lightning if on no team. lightning stuns, poison poisons, and fire burns. each attack deals 2 damage but ends up at 6 when players reach 35 bones. they start twice the size of players with 10 health and end up as long as a titan is tall with 30 health at 50 bones. they can fly block attack and there special is there breath weapon. while flying only ranged attacks can hit them they move twice as fast and they ignore walls and cliffs. they deal 2 damage with there bite but end up with 4 at 10 bones.


hope you liked these ideas

titans weapons are enlarged to make it look cool

dragons end up with 4 bite damage at 15 bones. sorry for mistake.

Hmm? *-* So...Much...to...read...

Plus i think its too much for one man and some helpers

+5

what about skin races? them avatars only be white