+3
Completed

Make health potions less clunky.

achillesRising (aR) 4 years ago updated by Seal (Im still alivee) 3 years ago 10

Currently, if you're injured at all (even when you're only taken 1/16 of total health as damage) and you touch a health potion, even when you don't already have one, you automatically use it. This is leftover from the days when you only had 3 health and it restored 1, but it needs to be fixed now. This can lead to the disgustingly inefficient use of items, and I've wasted 3/4 of my health potion many times before by unintentionally touching it when it was on the ground. Instead, when you have no health potion already, any health potion you pick up should ALWAYS go right to your inventory so you don't waste part of it. This simple change will improve the items game drastically.

Answer

Answer
Completed

Changed mechanics to:

IF( missing at least 2 health ) eat()
ELSE IF ( has space ) pickup()
ELSE IF ( missing any health ) eat()
ELSE leave_on_the_ground()

+1 good idea

also i dont know how old is this post so sorry if i bumped it

Agree.Wasting whole potion on paper cut or splinter isn't good at all.It'd be great to fix this and +1 as agreement.

+1

maybe not always go right to the inventory, but only if u have above 3/4th health

sounds good


is it just me of if ur low hp hp pots get instantly used...

With a damage from cliff it's pointless to use it on just a scratch.

Answer
Completed

Changed mechanics to:

IF( missing at least 2 health ) eat()
ELSE IF ( has space ) pickup()
ELSE IF ( missing any health ) eat()
ELSE leave_on_the_ground()

Finnaly.Thank you,man.

you had to bump this

+1

*spits tea*You whaaat?!?!