There has been a lot of talking about whether we should balance the weapons a little more. The only weapons I feel should be balanced are spear and claws. I think everything else is pretty much good. We need to decide whether these should be balanced and how pretty soon.
Personally, I think the claws are a little too strong, but they are also more expensive than the other weapons you can buy. However, I think wilds.io should be a mainly skill based game, and the fact that certain weapons are too strong or weak undermines this.
The claws special is pretty powerful. It has huge range and is very fast and goes very far. This probably needs to be downgraded, though some say that it is the only good attack that the claws have. (not true. Try joining soccer and attacking at the backs of opponents going after the ball. It shreds them.)
So how about this: we make the special shorter and with less range to either side. No change in damage or speed, just range. Then we make the claws charge attack charge up much faster and do axe charge attack damage. Maybe make this charge attack have more range. Say what you think below!
I don't really know what to do with spear, so here are a bunch of ideas
1. Change the charge attack to be completely different
2. Change the special to be completely different :(
3. Have the special do damage
4. Make the spear be thrown straight and fast
5. Make it so there is less chance that you are stunned when attacking (meh)
6. Make the spear much longer
7. simply make it do more damage
What do you think?
Customer support service by UserEcho