WARNING: my posts tend to be long, so I'm going to underline the important bits for lazy readers. Stick to those bits and you'll have a much shorter post.
My post about the challenges of using the bow have attracted quite a stir in the past. After my long pause I've been playing for more and I now understand where people are coming from. Also because the fact that I can't acces to my account doesn't permit me to use the bow, I'm stuck with the axe at the moment (Rezzzzzzzz, I want my account bacckkkkkk).
Anyway, I played in the arena these last days, and now I understand that in there long ranged weapons are overpowered. The wand is still manageable, but a decent bow user is basically untouchable, particularly in larger maps. I still think that in the arena the bow doesn't have a big advantage over other weapons, but in certain contexts it certainly does.
I figured that there is a much bigger problem at play: every weapon, apart from a few (maybe the axe and the wand) is basically invincible given certain circumstances. In certain situations it's almost impossible to win agaist a claw or a bow user, depending on which weapon you're using. So this is what I've been thinking to solve this issue:
Permit everyone to wield two weapons: one long range and one short range weapon.
This way everyone is equipped for every situation. You have only one long range weapon and one melee weapon, so you have to choose carefully.
For example, the starting point for new users might be the axe + slingshot (fast to shoot, low damage), then anyone decides which weapon they want to use.
I don't think that daggers serve this purpose very well, and I personally don't see any pro in using them anymore if not in extremely isolated situations.
This to me seems to be a good solution to this problem. After all, in most other games you can carry at least two weapons.
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