+6
Planned

Limited sight in Graveyard mode and other ideas

Celebrimbor 1 year ago • updated 1 year ago 7

My idea is somehow similar to this guy's one http://wilds.userecho.com/topics/4169-i-like-update/

What i thought of is to keep the limited sight behind walls but to change the environment so it doesnt look so buggy and unnatural. 


What I thought of is to have a partial dark/dusk ambience and a torch strapped to the back of the player. Behind walls it will be pitch black so when another player goes there it wont look like he magically dissapeared.


Here is a image of what i meant if you didnt understand (i know it looks bad, it made only to explain my idea)



These dark zones arent always the same, they change along with the player movement.

Also someone suggested removing the minimap and I totally agree, because it deletes the purpose of the limited sight.


Thats all I wanted to say


Always yours, Razvancic the Ogre Slayer 

Answer

Answer
Planned

I would love to but the engine is at the edge of perfomance and this is quite a heavy thing - I came up with the cheapest visibility alghorithm possible - but I want to transfer wilds to my new engine at some point so it may happen. Marking as planned - but not anytime soon.

I forgot to mention that im aware this feature would eat a lot of RAM and wont really work on low-key PCs. But maybe im wrong and it really could be implemented

Answer
Planned

I would love to but the engine is at the edge of perfomance and this is quite a heavy thing - I came up with the cheapest visibility alghorithm possible - but I want to transfer wilds to my new engine at some point so it may happen. Marking as planned - but not anytime soon.

I thought of making a post about it, but saying it here is better

Maybe when you will update the game engine the game would stop being a browser one?

i get mentioned.

cool my first planned idea. love it

Nailed it,bruh.