its too easy to kill them if they cannot even turn around fast enough
you are talking about yetis, right?
I wont downvote, though the idea is bad
ogres have a sh*tload of hitpoints, can kill you in 2 hits and now you want to make them turn around faster?
Yea,it can have big hitpoint and slow turning or small hitpoint and fast turning.That needs to be balanced.
ogres are pretty good how they are now. It's still very challenging to kill them if you aren't used to it
its not challenging i can kill ogre not taking a hit
Correct kanguror's sentence is: "it's not challenging, I can kill yeti without taking a hit."
ogre too ;)
its quite easy to avoid getting hit by the ogre but other players can hit you
Why are you so savage to him?
Because this topic is total nonsense. If he would change title to "make yetis turn faster", this would make sense.
Oh right.Just imagine if titans appear in the game.Try to deal with them.
What if seals will appear in game?! :O
Best game ever.
But that's not gonna happen.
*insert sad dog...ergh...insert sad seal image here*
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you are talking about yetis, right?
I wont downvote, though the idea is bad
ogres have a sh*tload of hitpoints, can kill you in 2 hits and now you want to make them turn around faster?
Yea,it can have big hitpoint and slow turning or small hitpoint and fast turning.That needs to be balanced.
ogres are pretty good how they are now. It's still very challenging to kill them if you aren't used to it
its not challenging i can kill ogre not taking a hit
Correct kanguror's sentence is: "it's not challenging, I can kill yeti without taking a hit."
ogre too ;)
its quite easy to avoid getting hit by the ogre but other players can hit you
Why are you so savage to him?
Because this topic is total nonsense. If he would change title to "make yetis turn faster", this would make sense.
Oh right.Just imagine if titans appear in the game.Try to deal with them.
What if seals will appear in game?! :O
Best game ever.
But that's not gonna happen.
*insert sad dog...ergh...insert sad seal image here*