+4
Under review

Exile from Fort - A way to deal with people who waste wood.

Seraph 1 year ago • updated by I EAT RULES FOR BREAKFAST 1 year ago 10

I have seen so many people just waste wood on the fire when it's supposed to be used for gates, and it's excruciating.


Sometimes people actually listen to you and keep the wood in storage in case of a siege, other times, well... they don't. 


It's annoying to deal with these kinds of people, and there needs to be a way to temporarily rid them from the fort. Here's what i'm introducing:


Exile from the Fort: A vote-kick system where the player in question will be dis-allowed access of entry to the fort for at least 3 hours, depending on the team controlling it.


Cons:


- Can be abused on players who have done nothing wrong.


- Players outside of the fort may be eligible to Exile from the Fort.


Pros:


- Keeps annoyances away and out.


- Allows players to construct and co-operate easily.


So? What do you think? Like it? don't like it? Let me know in the comments.


~Seraph (also Seraph in-game)


P.S. The first message is actually true. It torments me every time I see them doing said action.

+1

The fire is useless, just hug the rocks and wood, you will be healed no matter if the fire's dead or alive, maybe that should be fixed? Maybe not.

I figured it was only a matter of time before you took to the forum.

The punishment you suggest is indeed harsh, but justified nonetheless.

+1

Thanks, Figured I'd take what seemed to be the best course of action.

+1
Under review

ok, there is one more mechanics that I hesitated to add because I hoped that people will be genuinely altruistic. I can make an update that you can take only as many items as you have brought

Alright, thanks for seeing what you can do.

+3

Another idea. 

What if the gate has full hp and the fire burns with maximum power, and when the player throws a piece of wood, simply fly through this object or blocks in without consuming wood?

Just like how when your inventory is full you don't pick up an item.

+1

YAS was my reaction when I read the first sentence of this post. I would very like the exile idea implemented in the game. OR it could be like the bigger the fire, the more healing you get MADAMADAMADAMADA. The current fire mechanics is just the more wood, the longer last.I feel like it has to be something more.