Topic of Interest: This game has seen numerous stamina buffs and nerfs over the course of its release. For a while there in my opinion the stamina usage rate was slower. The stamina rate changes too much for its initial purpose. Stamina is used for so many things and it causes users that use motion as a tactic (myself) to not be able to do much with the strategy.
Possible Solution: We need the deterioration time for stamina to decrease, a simple swing from a primary weapon takes stamina away and by the time you are done w/ a fight, you have to run to regain enough stamina to fight in another fight. Some tests were conducted to record stamina levels (without potions) all of which were recorded with a stopwatch:
A straight run w/ a full stamina bar: ~4.71 s
A diagonal run w/ a full stamina bar: ~5.00 s
Stamina recharge: ~9.98 s
With a straight/diagonal run it deteriorates twice as fast than it recharges.
Number of wand projectiles recorded w/ time: 12 / ~5.98 s
Number of wand projectiles recorded while frozen: 2 / ~1.64 s
The stamina bar itself makes the wand highly nerfed and useless along the way, unlike the bow where it becomes OP since you need to charge your bow shots but deals more damage. I suggest that its wear time be decreased so it gives the wand and other weapons a chance.
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