I think there should also be some cooldown on blocking (or just the 'blocking' state should last shorter). Right now it's possible to block all the time if you're not trying to attack.
I would really want the block to work different way - like - if you hold the right button it blocks but eats up stamina. Tho I have used that button for running args.
Generally speaking stamina was meant to be cost for everything attack, skills, etc. But players strongly opposed against it. Although I may forcefully do that experiment ;D
Let's try now. I have removed invulnerability when rolling
I think there should also be some cooldown on blocking (or just the 'blocking' state should last shorter). Right now it's possible to block all the time if you're not trying to attack.
I would really want the block to work different way - like - if you hold the right button it blocks but eats up stamina.
Tho I have used that button for running args.
adding stamina cost could work even without changing the other mechanics
Generally speaking stamina was meant to be cost for everything attack, skills, etc.
But players strongly opposed against it. Although I may forcefully do that experiment ;D