Topic of Interest: The 'community' of bots in Wilds.io has gotten out of hand, running into walls, extended ranges, spamming, character readings, obvious movement systems, etc.
Introduction to Solution: The number of bots is bringing the game down and needs to change for the better, Rezoner. As a matter of fact, I can speak for the guild saying that the majority of the Vigilante members (currently 22 members strong) think bots are only necessary for the training sessions and playing a small roll in CTF. I cannot emphasize this enough, but the game does in no way need anymore weapons or clothing besides previously planned ones like the wand. Bots are an issue that is bringing the game down drastically as a whole, going into a game and seeing more AI than actual players has got to stop. Many new players will see all of the bots and think that the game does not have many players, or they will see all of the bots and believe that the game is broken due to them huddling around the flag. Possible
Solution: Lower the large amount of bots (max 8 per team), they are blocking the game from it's true potential as an .io game. It is really sad to know that if Wilds.io is to fall - let it not be from bots. Only having 8 bots per team with assigned roles on each individual team would be beneficial. The bots would not move unless enemies are near and could be killed to get access to the flag. It would make it so the flag could not just be "drive-by'd" and be taken so quickly - the enemy team would have to earn it by fighting through highly advanced bots. Also, the bots should be distinguished from regular guests as well. They could have the name "Guard" with a darker background to avoid confusion.
Customer support service by UserEcho