When a berserker jumps or "crushes" on a player they're able to deal 2 hp damage. This can be quite annoying as there is no delay that allows you to block. 1 hp would be fine, but 2 hp is excessive.
Also, as this happens more often, berserks are able to hit you right after you get up from being crushed. This allows them to hit you as your player is getting, essentially the same as rolling as it's unblockable.
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