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Again, you can't axe wave if you're frozen solid, or if you're using hammer, sword, or bow.


Also, EVERY SPECIAL can be blocked or dodged, so your point there is invalid. The problem is that it grants so much more damage than the other specials and the weapon doesn't have adequate drawbacks to compensate.

i'm not sure what you're trying to say here.

you can't dash from the center of a mine radius to it's edge.

Diep.io and Counterstrike aren't variety driven games, i'm talking about MOBAs with hundreds of characters, MMOs with thousands of different weapons and spells, ect. Counterstrike uses a match-based progressive system, so it makes sense, and Diep.io is a less evolved game than Wilds, and it isn't successful.


Every special in the game can be blocked. 'the special can be easily blocked' is absolutely no excuse. But wand special has the potential to deal seven damage as opposed to one or two, and a mechanics-based game like this shouldn't give you the ability to kill an opponent uncontested if they miss one block. ONLY THE WAND GRANTS THIS ABILITY TO KILL UNCONTESTED. How is that not unbalanced? And if you don't have stamina, then you just plant a mine and blow them up or have someone with a melee hack them to pieces. How is that not drastically more powerful?


Sure, the melee weapons are mostly mechanically the same, but they also aren't balanced. I could draw up a nice diagram and show you how sword is in every way better than axe, and the special moves in this game are a big part of combat. If I use sword, I can consistantly get 2 free damage on each opponent by coming in from an unexpected angle. With axe, it's only one, and with wand, it's SEVEN out of eight total health.


And the imbalance isn't imaginary, and the proof is how you can ask players ingame and they'll admit that it's overpowered but they just want to keep abusing it.

"I am calling for a rebalance of all weapons in an attempt to make them equally powerful in order to bring more variety and fairness into the game. Preferably, this rebalance will make each weapon suited to a certain playstyle or scenario. This would be brought about in a change to the melee weapon's special attacks, and perhaps the addition of unique charge melee attacks for each weapon."


What, was that me asking for less variety?

Equally powerful doesn't mean lacking variety. If anything, it means more variety because if one weapon is undeniably better than others, others won't be used.


I have no doubt you can reach number one with axe, we all can. In ruins. The problem arises more prominently in CTF, Brutal Football, and 3v3, because an objective-oriented gamemode is easily exploitable by a 5-second freeze mechanic.


How is equality a bad thing? What makes variety-driven games successful is their balance, each character/weapon/whatever is as close to EQUALLY POWERFUL as can be.

And exactly how do you counter a mine planted at your feet when you're frozen solid?

i'm assuming you didn't read the post, I addressed that.

Additionally, I've been playing Wilds since we had 3 health apiece, I know the counters.