Your comments

I wondered how you got on with that. People suck.

Also maybe doubling both current class' hitpoints and attack strengths to support weaker ('half point') attacks?

Reposting as requested:

Perhaps his special could be an aura of healing. He would have low health, and a slow-recharge ranged attack with low damage. He gets points for healing.


If you introduce a healer into the game, can I suggest you make health potion drops by gremlins far less likely? Maybe only a quarter of the time or less?

A healer would promote teamwork

If there were some visual indicator on the mage to show when he is ready to heal, it would create an interesting dynamic with teammates knowing when to huddle around the mage, and when enemies would want to kill him.

-- merged by mod --

I really like the idea of having an 'engineer' class (kind of): His special would be to drop a 'ward' that would zap enemy players within a radius, slowing them, hurting them, or poisoning them etc if that get too close. His normal attack would be a weaker long-range attack

Several other ideas:

  • A special that slows a group of enemies down.
  • A 'shockwave' that knocks everyone around the mage over.
  • A 'curse' attack that slowly drains the enemy health for 2 or 3 points - health potion stops it.
  • Transforming into a small version of the bear for a short period of time. Wolf for the grey team?

If there were some visual indicator on the mage to show when he is ready to heal, it would create an interesting dynamic with teammates knowing when to huddle around the mage, and when enemies would want to kill him.

A healer would promote teamwork

Perhaps his special could be an aura of healing. He would have low health, and a slow-recharge ranged attack with low damage. He gets points for healing.

If you introduce a healer into the game, can I suggest you make health potion drops by gremlins far less likely? Maybe only a quarter of the time or less?

Remapping keys would be nice. I find the numbers (1 and 2 for potions) aren't the easiest to reach.

Support for additional gaming mouse buttons (side buttons) would be good as well.

Sorry Rezoner, I understand this would require more work to support your scroll direction control combos.

I believe he is saying that the goblins should be more difficult to kill. I could be wrong. Something like:

"Add to the goblins so that they are not beaten easily."

Can someone confirm?

Is it possible to throw a knife while being attacked? I keep trying and it doesn't work though perhaps it's a latency issue.