Okay so I was thinking about @Pixl's post:
What if armor was added as a skin, instead of picking up armor?
Armor could have three properties:
- Durability (would need to add pickupabble armor orbs).
- Damage reduction.
Note: Armor would no longer act as additional health.
- Durability 3
- Speed 2
- Damage Reduction 1
- Durability 1
- Speed 3
- Damage Reduction 2
- Durability 2
- Speed 1
- Damage Reduction 3
Durability would decrease with each hit the player takes, and as the durability decreases, the effects of damage reduction would also decrease.
Each type would also need to have it's own distinct look to it.
I am just brainstorming here, and my thinking isn't always on point, so definitely give feedback, either up-vote or down-vote if you love or hate it, or comment if you like some of the idea but would like to see another part changed. :)
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