Recently you added a 0.5 invincibility phase after one gets up from being pinned in an effort to end the pin-lock problem. This is not the way to fix this problem. When you get up, you basically have a free swing/roll/kick/retreat and your opponent can't do anything about it. Furthermore, the hammer special is now significantly weaker because it was commonly used against foes who were just grounded, and mines are utterly garbage because the only decent thing you could do with them was place them then knock over an opponent and as they get up they explode. It makes overall combat far less fluid and drags it out to the point where runners are even more of a problem than they were before, as they get a free chance to ditch and initiate a long, arduous chase down across the map.
The way to permanently fix the pin-lock problem is simple: make it so that when you are knocked down, you stay down until you press the spacebar. Then, people won't know exaclt when you get up. You would automatically get up after 3 seconds, though, in order to prevent stalling.
Really, pin-lock isnt as much of a gamebreaker now than it was, now you can just jump if they're going to roll and block if they're going to kick, but people will continue to complain until you do something about it. I'm excited for the bow, but this invincibility thing creates far more problems than it solves. Please address ASAP.
Customer support service by UserEcho