OnderaZ 5 days ago • updated 4 days ago 8

One thing I tested shortly after the ogres was released was to pull the players who were caught by the ogre with the rope. Well, that failed, so I'm here to make that suggestion that would make a lot of sense. As soon as I had this idea, a friend of mine told me that it would not be a 100% useful idea, but neither is it the worst idea of all time.
When you pull the player, whatever your team, it would throw you down, but at least that would help the rest of the players. This would be helpful in saving an experienced player who would be helping a lot.
I know that maybe no one uses this element, but at least it would make the game more "realistic", so to speak ... It would be an element whose use would be risky, so we must be careful about the position of the players, the life of the ogre and other Things, making the fight against the ogre more strategic. (It may seem like a dumb idea to some, but, think about it, it's the little things that make a difference.)

+1 but unfortunally even it look simple too take care of your idea but you know when someone is grabbed its put into an effect until a certain while ogre aiming

then rezoner will need too make that rope undo the {grabbed} effect

I like this idea, this put more efforts on team working but i don't know how hard this will be to implement.

As much as I like the idea, ogres are pretty strong and a human using a rope to get someone out is realistically impossible.

wait what?, i saved a ton of people with rope ._.


If grappling someone through spikes is saving for you, then you should go to hospital.

I'm guessing that this would be a very difficult idea to implement, and probably not worth the effort, since it's a feature that wouldn't be often used and isn't very important to overall gameplay. Besides, I want that ogre's gold all to myself :)

In fact friend, be very easy, an animation is already ready and I'm sure many would use, in addition, their fanaticism of gold is not the case =/

"i eat rules for breakfast" Note that when the ogre catches the player to play, he does not even close the hand, so he is not holding the player, making it possible to save him with the rope =)