+61
Rezoner1337 6 months ago • updated by issa04 2 weeks ago 42
+33
Under review
Rezoner1337 5 months ago • updated by Marcus Gong 3 months ago 12
+21
Under review
Rezoner1337 3 weeks ago • updated by The E%patriate 21 hours ago 36
+19
Rezoner1337 6 months ago • updated by savage doge 2 months ago 0
+13
Rezoner1337 6 months ago • updated by Poke Hano 5 months ago 5

Ideas and problems 2,943

+21
Under review
Rezoner1337 3 weeks ago • updated by The E%patriate 21 hours ago 36
+4
Toke 2 days ago • updated by Seal 22 hours ago 11
+2
Very Seal 2 days ago • updated by Seal 22 hours ago 11
+1
The Shopkeeper 2 days ago • updated by Ukryty yesterday at 3:12 a.m. 2
+12
TheLegion27 3 days ago • updated by Zeis Lion yesterday at 3:10 a.m. 27
-5
issa04 2 days ago • updated by Ukryty yesterday at 3:04 a.m. 24
+2
Ivan_Musić 2 days ago • updated by Egzekutor yesterday at 2:51 a.m. 10
+13
Planned
Sir Brutal 4 months ago • updated by Toke 2 days ago 25
+15
Under review
Egzekutor 7 days ago • updated by Ukryty 2 days ago 38
-3
issa04 4 weeks ago • updated by Ukryty 2 days ago 16

Popular requests 2,653

+24
Dziewczynka 1 month ago • updated by Braian Montenegro 3 days ago 29
+24
Under review
Paradoc 2 months ago • updated by issa04 4 weeks ago 48
+24
Under review
Egzekutor 5 months ago • updated by Traxido 3 months ago 27
+24
mattiasandrisvutt 1 year ago • updated by NUT Gaming 1 month ago 4
+23
Under review
Rezoner1337 2 months ago • updated by Toke 1 month ago 34
+23
Under review
Toke 3 months ago • updated by werewolf 2 months ago 37
+23
Under review
Egzekutor 7 months ago • updated by I EAT RULES FOR BREAKFAST 4 weeks ago 25
+22
Under review
Tytanowy Janusz 5 months ago • updated by Seva KSP 4 months ago 29
+22
Under review
Rezoner1337 7 months ago • updated by Khargok 6 months ago 53
+21
Under review
Rezoner1337 3 weeks ago • updated by The E%patriate 21 hours ago 36

+57
Geoffrey Cambefort 1 year ago • updated by Ivan_Musić 5 months ago 14

First, the 2 actual modes are awesome.


To continue with an easy game mode for lone wolves & gamers' guilds:

> What do you think about a survival mode where you need to survive continuous waves of goblins?


People will try to beat the record everyday ;)

+55
Completed
glogmanTR2 1 year ago • updated by Rezoner1337 6 months ago 6
Answer
Rezoner1337 6 months ago

We have new weapons, CTF mode, Arena 1v1 and 3v3, also tutorial and training room.

+51
Under review
Tytanowy Janusz 8 months ago • updated by werewolf 2 days ago 65

Let's call it a snowy mountains!

Map design is a pain in the butt, to be precise, making of tilesets is not so easy (or rather - it's time consuming). I understand that Rez don't have much time to make them. Since I have some spare time now (not happening very often!), I can do something good for the whole community and design tilesets for a new map.

I have a sketch of the whole map in my precious brain. It would be a good habitat for our yeti-like-monster :D

Here is a sample:

Main theme would be snow-covered rocks, ice and snow. Maybe some small wooden or cave/rock camps as well. Everything is going to match the style of previous maps.


Everything is going to be possible only if Rez will approve it. Any help or cooperation from other pixel-artists, which are probably present here, is welcome.

+50
Completed
Slowgames 1 year ago • updated by Rezoner1337 8 months ago 11

Maybe players can slowly make money and make more money when killing someone, then when they have a certain amount they can make something to place down. It could be like a blacksmith thing where they can upgrade their weapon to do 1.5 damage instead of one, maybe a bow, a staff, and stuff like that. There could be a healing thing where you get healed also. I think it would be cool to do SOMETHING to reward players for playing/killing. So yeah!

Answer
Rezoner1337 8 months ago

Well - semi delivered. You can collect money to buy skins and weapons :)

+49
Completed
Simon Insperger 1 year ago • updated by Rezoner1337 6 months ago 2

if you spawn much further from where you died, the camera needs time to get there. it that time I got 2 hits from a guy. It is totally unfair like this. you cant block what you cant see. you should give at least 1 second of ghosting(you cant or cant be attacked).

Answer
Rezoner1337 6 months ago

Since we have safe spawn zones now it's not needed anymore. Although ghost time after getting up stays.

+48
Completed
Brado 1 year ago • updated by Rezoner1337 6 months ago 2

killing the bear is quite the accomplishment. You should add a benefit for defeating it. Maybe a different weapon.

Answer
Rezoner1337 6 months ago

"Bears" spawn surprise boxes now :)

+48
Completed
C.V.O. 1 year ago • updated by Khargok 6 months ago 7

Giving players permanent reward for somethings they a complete.
Like a goblin head for killing 50 goblins.
Or just some kind of reward system to keep the players playing.


(and some cosmetics can be only for patreon)

Answer
Rezoner1337 6 months ago

Hell done :D

+48
Rezoner1337 1 year ago • updated by xJoseph Coolx 5 months ago 11

It's kinda filthy, isn't it?

+45
Completed
alien god king 1 year ago • updated by Rezoner1337 1 year ago 4

add this to environment or maybe some mud

dev
Answer
Rezoner1337 1 year ago

I consider the quicksand working.

+43
Planned
Egzekutor 2 months ago • updated by Marc Adrian 4 weeks ago 43

Hello everyone, I would like to present an idea that can help keep players in the game longer, and also add something cool, with the player would be more willing to return to the game, and have some tasks that will diversify the gameplay.


My idea is to add daily tasks that can really add to the game more fun for all players, and also players will have some quests, not only In addition to running and fighting with other players.

This should effectively encourage players to come back to the game.


In my idea, daily quests are divided into three categories with different difficulty levels to perform. For each quest the player receives reward in gold, and the harder the quest the player will perform, the higher the reward.

In order to do more difficult quests, first you have to finish easier.

The tasks to be done should be 7 in each category, giving a total of 21 tasks. 7 because tasks in each day of the week tasks should change. But you can also bet on randomness, and each day in the each category will be randomly selected quests.

The player has one day to perform all three daily quests, and if they fail in time, they will be reset and replaced by the next day's quests.

In the game, the task window should be in the lower right corner because it is not yet occupied and I think it is the perfect place to place the task window. 

Also when the player presses on the task window, it should decrease size, allowing the task to be expanded and decreased at any moment to view the progress and prevent a large part of the screen from being covered throughout the game.

I have prepared a visual example of how daily quests may look like in the game:




Amount of quests can be dozens, ranging from simple difficullty quests like killing a certain number of players, bringing a certain number of items to the magazine, medium difficulty like to kill three opponents in a row, or killing a certain number of opponents using special items and to the most difficult ones that should really be a task worthy of the highest awards.


Say what you think about this, and if you have some interesting ideas about the daily quests that might appear in particular categories, you can show them in comments .

Regards, Egzekutor

+57
Geoffrey Cambefort 1 year ago • updated by Ivan_Musić 5 months ago 14

First, the 2 actual modes are awesome.


To continue with an easy game mode for lone wolves & gamers' guilds:

> What do you think about a survival mode where you need to survive continuous waves of goblins?


People will try to beat the record everyday ;)

+55
Completed
glogmanTR2 1 year ago • updated by Rezoner1337 6 months ago 6
Answer
Rezoner1337 6 months ago

We have new weapons, CTF mode, Arena 1v1 and 3v3, also tutorial and training room.

+51
Under review
Tytanowy Janusz 8 months ago • updated by werewolf 2 days ago 65

Let's call it a snowy mountains!

Map design is a pain in the butt, to be precise, making of tilesets is not so easy (or rather - it's time consuming). I understand that Rez don't have much time to make them. Since I have some spare time now (not happening very often!), I can do something good for the whole community and design tilesets for a new map.

I have a sketch of the whole map in my precious brain. It would be a good habitat for our yeti-like-monster :D

Here is a sample:

Main theme would be snow-covered rocks, ice and snow. Maybe some small wooden or cave/rock camps as well. Everything is going to match the style of previous maps.


Everything is going to be possible only if Rez will approve it. Any help or cooperation from other pixel-artists, which are probably present here, is welcome.

+50
Completed
Slowgames 1 year ago • updated by Rezoner1337 8 months ago 11

Maybe players can slowly make money and make more money when killing someone, then when they have a certain amount they can make something to place down. It could be like a blacksmith thing where they can upgrade their weapon to do 1.5 damage instead of one, maybe a bow, a staff, and stuff like that. There could be a healing thing where you get healed also. I think it would be cool to do SOMETHING to reward players for playing/killing. So yeah!

Answer
Rezoner1337 8 months ago

Well - semi delivered. You can collect money to buy skins and weapons :)

+49
Completed
Simon Insperger 1 year ago • updated by Rezoner1337 6 months ago 2

if you spawn much further from where you died, the camera needs time to get there. it that time I got 2 hits from a guy. It is totally unfair like this. you cant block what you cant see. you should give at least 1 second of ghosting(you cant or cant be attacked).

Answer
Rezoner1337 6 months ago

Since we have safe spawn zones now it's not needed anymore. Although ghost time after getting up stays.

+48
Completed
Brado 1 year ago • updated by Rezoner1337 6 months ago 2

killing the bear is quite the accomplishment. You should add a benefit for defeating it. Maybe a different weapon.

Answer
Rezoner1337 6 months ago

"Bears" spawn surprise boxes now :)

+48
Completed
C.V.O. 1 year ago • updated by Khargok 6 months ago 7

Giving players permanent reward for somethings they a complete.
Like a goblin head for killing 50 goblins.
Or just some kind of reward system to keep the players playing.


(and some cosmetics can be only for patreon)

Answer
Rezoner1337 6 months ago

Hell done :D

+48
Rezoner1337 1 year ago • updated by xJoseph Coolx 5 months ago 11

It's kinda filthy, isn't it?

+45
Completed
alien god king 1 year ago • updated by Rezoner1337 1 year ago 4

add this to environment or maybe some mud

dev
Answer
Rezoner1337 1 year ago

I consider the quicksand working.

+43
Planned
Egzekutor 2 months ago • updated by Marc Adrian 4 weeks ago 43

Hello everyone, I would like to present an idea that can help keep players in the game longer, and also add something cool, with the player would be more willing to return to the game, and have some tasks that will diversify the gameplay.


My idea is to add daily tasks that can really add to the game more fun for all players, and also players will have some quests, not only In addition to running and fighting with other players.

This should effectively encourage players to come back to the game.


In my idea, daily quests are divided into three categories with different difficulty levels to perform. For each quest the player receives reward in gold, and the harder the quest the player will perform, the higher the reward.

In order to do more difficult quests, first you have to finish easier.

The tasks to be done should be 7 in each category, giving a total of 21 tasks. 7 because tasks in each day of the week tasks should change. But you can also bet on randomness, and each day in the each category will be randomly selected quests.

The player has one day to perform all three daily quests, and if they fail in time, they will be reset and replaced by the next day's quests.

In the game, the task window should be in the lower right corner because it is not yet occupied and I think it is the perfect place to place the task window. 

Also when the player presses on the task window, it should decrease size, allowing the task to be expanded and decreased at any moment to view the progress and prevent a large part of the screen from being covered throughout the game.

I have prepared a visual example of how daily quests may look like in the game:




Amount of quests can be dozens, ranging from simple difficullty quests like killing a certain number of players, bringing a certain number of items to the magazine, medium difficulty like to kill three opponents in a row, or killing a certain number of opponents using special items and to the most difficult ones that should really be a task worthy of the highest awards.


Say what you think about this, and if you have some interesting ideas about the daily quests that might appear in particular categories, you can show them in comments .

Regards, Egzekutor